![]() There are three problems we aim to solve: ![]() Each resource type can be replenished either by the village itself producing those resources or loot from successful attacks from troops in that village on another village. The maximum capacity of each type is dependent on the warehouse’s level. Similarly, each village can have a maximum allotment of resources (wood, clay, iron). Upgrades to the barracks use up provisions but also make recruiting troops faster. Different units also take up different provisions. For example, the headquarter’s upgrade costs are listed in the HQ’s overview table. Buildings take up provisions, upgrades to buildings take up provisions. To build large armies to conquer other villages, each player needs to continuously recruit troops in their respective villages.Įach village can have a maximum provision of 24_000 units. To achieve this, each player needs to conquer as many villages as possible by attacking other players, reducing their troop count, and eventually taking over the opposition’s villages. The win condition of Tribal Wars 2 is for a tribe (a group of players) to control 80% of the entire world’s villages. OPL’s reference manual is a good start to learn about OPL. dexpr lets you create reusable decision expression to make the model more readable, like so: The minimize section can be re-written to support dexpr.
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